13.11 Echoes of Helia feels atrocious
|
Passive Healing Per Shard: 20-100 (levels 1-18) ⇒ 20-80 (levels 6-18)
Passive Damage Per Shard: 30-200 (levels 1-18) ⇒ 30-180 (levels 6-18)
If you rush Echoes it's common to get it around 9-12 minutes while your adc is level 7 or 8. At level 7, the Echoes nerf has the following effect per shard:
90 damage -> 42.5 damage 48 heal -> 25 heal
That's a 50% reduction. The active is so completely useless it's not even funny how bad it feels to use it. I complained about the item being a stat stick before (which it was) but now it's even worse. Why would they do this when their goal was to make enchanter mythics more interesting and satisfying to use?
"Moonstone Renewer was powerful and intellectually satisfying, but difficult for the user to feel over the course of a fight." https://www.leagueoflegends.com/en-gb/news/dev/quick-gameplay-thoughts-13-10/ "Enchanters will have a number of items reworked with the primary goal of being more satisfying to use, with better build paths and higher satisfaction outputs, including a riff on the old Unholy Grail item." https://www.leagueoflegends.com/en-us/news/dev/dev-midseason-and-mythics/ |
|
by schuhbart 1685644901719 |
544